Lunar Lunacy is a game of chance and subtle strategy. The objective is simple: nuke the moon with the largest bomb possible without destroying it.
You and an opponent take turns shooting increasingly stronger nuclear weapons at the moon. The player that destroys the moon loses. The amount of damage the moon withstands is randomly determined at the start of each match. This isn’t shown to the players.
To demonstrate your superiority, you must choose a higher yield than previously played. A simple spinner control allows you to choose a yield anywhere between 1 kiloton and 999 gigatons. As any one bomb could be enough to destroy the moon, each turn forces you to decide between going big or playing it safe.
Lunar Lunacy is available on iOS and Android, using Google Play Game Services to provide cross-platform matchmaking. This means you’ll need to sign in with a Google+ account. Once you’ve signed in, you can then choose to play with a random stranger or a friend (with a Google+ account).
The opening move sets the pace of the match. Starting small with an equally cautious opponent means you’ll be in for a game of slow-and-steady nuclear ping pong. Gambling with a high-yield bomb at the start usually results in a quick match (if you don’t blow up the moon in one go!).
After your opponent makes a move, you’re shown a brief animation of the resulting explosion and the yield. This yield +1 is the new minimum you can play.
Lunar Lunacy’s accessible gameplay and strategic gambling make this a potential hit of the Teacher’s Day season. Get out there and nuke the moon!
With all the excitement of new phones and watches, you may have missed the real big news: there’s a hidden emoji-based game in iOS! Unlocking the game is complicated as it requires you to negotiate a drug deal with a demonstar at a precise time and charge level. Follow these steps to unlock the game:
- Set your phone to 24-hour time
- Wait until your phone is both exactly 18% charged AND it’s 20:38
- Create a new message to your own mobile number
- Send yourself the Japanese ogre emoji
- If you timed it right, you’ll get a star emoji in response (instead of the one you sent yourself!)
- Next, you need to send 3 pill emoji
- You should get back 3 money bags
- Finally, you have to send the rocket emoji
- You’ll get back a thumbs ups, and the game begins!
Gameplay is simple: tap to shoot pills at the demonstar, and swipe to orbit around the demonstar. You receive 1 money bag for each pill delivered. Strangely, the demonstar shoots bombs at you while you sell it drugs. Dodge these or lose a heart. Once your hearts are gone, the game is over.
There’s no high scores, leaderboards, or social media integrations. It’s just a fun little game about selling space drugs. Have fun!
Welcome! We’re going to kick things off with a retro review of one of the 90s most controversial games: Saddam’s Escape. We all remember the game that would go on to inspire real life events. The game that gave children everywhere Gulf War syndrome. The game that was so ahead of it’s time that it predicted the future!
It looks like a Dig Dug clone, but lacks the enemies, rocks, or existing tunnels. Player’s pressing the action button won’t find the familiar air pump from Dig Dug either, this only drops a stationary body double. I guess it’s time to get digging.
In the 30 seconds of round one, I’m able to tunnel to the bottom layer and drop my remaining two body doubles. As Saddam tunnels deeper, he loses his hat, his hair goes gray, and finally he sports a beard. All this work has really aged him. Now we’re ready for round two.
On the surface, soldiers march in from either side. When they encounter my body double, they carry him off. I keep digging.
There goes my second double.
They’ve got me on the run and have taken my last body double. Three soldiers remain to comb the tunnels for Saddam.
And they got me. There are urban legends of players escaping the soldiers, but no evidence has ever been provided. So we can only assume these are false. There is no escape.
What does Saddam’s Escape offer a player? There’s no winning and no points earned for the time you spent evading the soldiers. Was this game meant to demonstrate the futility of hiding underground when you’re a mad dictator on the run? Or was it simply a half-baked idea that was produced to capitalize on contemporary events and present a dental health message? We’ll likely never know. PrognostSoft closed it’s doors not long after the release of Saddam’s Escape. There’s almost no record of them even existing. We’ll keep looking for answers, but in the meantime, we can only be as disappointed as the children who spent Christmas day failing to escape.