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We're now in debt to the boss of the gaming blackmarket, but we've finally acquired "Digger of Graves"! Only released in Europe, this #Nintendo #GBA game combines the action #RPG elements of #Zelda with a #Harvestmoon like simulation. But instead of farming, it's tending to the dead. Look out for our review coming later this week!
Digger of Graves, also known as Gropar Gropar, captures the magic of Zelda (by borrowing some assets) and combines this with the rewarding labor of Harvest Moon.
Funded by the mysterious Gravediggers Guild, Apuseni Games developed Digger of Graves for a global audience at the peak of the GBA’s popularity. Sadly, after legal threats from the National Monster Truck League in North America, and discovering the strong cultural bias against those who tend to the dead in Japan, the game was never released outside of Europe.
Digger of Graves puts the player in the role of a gravedigger. More accurately, the player is a former adventurer whose failed expedition into the Dark Fortress results in a sorcerer’s curse that forces a career change. A permanent change as the terms of the curse mean the player must tend to the remains of those who perish in the Dark Fortress for all eternity. You’re a failure, your friends are all dead, you have to bury them, and keep burying others for the rest of your life. A grim outlook, but don’t let that hold you back, this game is damned fun.
Gameplay starts you next to a waterfall, and the corpses of your former party members. This Dark Fortress has an efficient waste disposal system! A tutorial message instructs you to use your only item, a bag, to collect the remains, and then to bury them before the end of the day. There isn’t anything else to do around this pool. A path leads south.
Here you find a clearing that features only an abandoned shovel, a second item. You’re instructed to dig graves for your former companions. The graves must be one space each. A little bit of button mashing and you’ve buried your old friends. At least they have nice headstones. Now you’re told to head to you house and rest until nightfall.
Enter the tiny house south of the clearing to save and skip time ahead to sunrise or sunset. You’ll need to have all remains buried to enter. At nightfall, you’re awoken for your final instruction: protect those who are buried! To do this, a final item is bestowed, the magic lamp. While there are no genies, the lamp produces light to see by and shoots fireballs. At night, your trusty body bag is put away, leaving you with your shovel and your fancy new lamp. The shovel provides short range attacks, but these only stun enemies. The lamp’s fireballs destroy enemies in one hit, but once used, it must recharge before firing again. This also leaves you in the dark until the lamp is fully recharged.
Thankfully, the danger to your friends’ remains was only a pair of foxes. They’re easily scared off. No need to battle woodland creatures this night. Now that the dead can rest easy, you may return to the home to skip the remaining time until day.
When you awake, you see a passing group of adventurers on the road to the Dark Fortress. Will you be burying them soon? You certainly will! But not until tomorrow. Today you must collect the remains of some monsters.
Looks like there was a scuffle between goblins, orcs, and a manticore. The goblins and orcs didn’t fair so well, but they did take down the manticore. Monster remains come in several shapes, and like a morbid Tetris, you must dig graves to fit these shapes to bury the remains. This is easy in the beginning, when you have few remains buried, but as you continue to fill up your graveyard, it can become a big challenge to fit the larger monster remains. Monsters are buried in unmarked graves. While a bit disrespectful, this is to your benefit: monster remains decay over time at rate of 1 block every 2 days. The remains of your former party, and of other dead adventurers that turn up do not decay, and have permanent tombstones. This means you should be very careful about where you place them.
Every night you’ll need to defend the graveyard from enemies looking to scavenge from or rob the graves. If an enemy successfully digs up remains, a ghost appears, and has to be destroyed with a lamp fireball. Things can get very frantic as you battle several enemies at once. Everything from wolves to grave robbers to wizards wants to get at those corpses. If you fail to defeat all enemies and ghosts before morning, or are killed in combat, the curse resets the events to the beginning of the night.
Just as Mario Bros. inspired a generation to seek careers in plumbing, Digger of Graves intends to inspire you to work at a cemetery. At it works. If you play this game, you’ll want to tend to the dead. Get out there and start shoveling!